Mamoru Hosoda has been fascinated with the digital world since his career in animation take off . From his directorial first appearance with the firstDigimon Adventurefilm and its follow up Our War Game ! , all the way to his stigma new awards season challenger Belle , the director has repeatedly returned to the theme of connection we find online — and told io9 about his optimistic view of the digital futurity .
Belle , Hosoda ’s latest picture at his co - found animation house Studio Chizu , play along Suzu Naito ( Kaho Nakamura / Kylie McNeill ) , a diffident , reserved highschooler endure in the rural Kōchi prefecture of Japan . Still grappling with the puerility trauma of losing her mother , Suzu finds herself frustrated with a grief that fleece her of a childhood passion for singing , a sideline she share with her at rest parent . When one of her few schooltime friends introduces her to aviral online app phone “ U ” , a Second Life - esque metaverse where billions of drug user across the world hang out as fantastical , biometrically generate digital avatars , she regain herself find the assurance to sing again as she transform intothe digital pop star Belle . As she becomes an all-night genius in the world of U as a mysterious new starlet , Belle crosses path with a mysterious animal - like incarnation hiding a blue closed book in the digital man — and the substantial one , pushing Belle and Suzu likewise to open themselves up .
Even as examine the human connection to our on-line identity has been something Hosoda has charter with repeatedly over his directorial career , Belle — free theatrically in the U.S. tomorrow after extremely anticipated premiere at Cannes and in Japan last summer — finds itself arriving with an total gumption of seasonableness . As the construct of the “ metaverse , ” and all the potential ( and agnosticism ) such a concept entails becomes the hot cant of the moment , its grotesque depiction of a thriving cosmos shared by billions across the globe offers a fascinating insight into Hosoda ’s own affirmative panorama of our online future . To find out more , io9 late talk with Hosoda via interpreter over video New World chat about his career , the procedure of making Belle throughout the covid-19 pandemic , and how he sees the evolution of the internet itself . Check out the full transcript below .

Belle uncovers a mysterious ally at the heart of Mamoru Hosoda’s new digital world.Image: Studio Chizu/GKids
James Whitbrook , io9 : Mirai had elements of the fantastic in its time - travel narrative , but Belle marks a return to your exploration of digital earthly concern and technology . What made you feel like now was the sentence to revisit ?
Mamoru Hosoda : I started directing and creating movies that deal with the paper of engineering and the internet about 20 years ago with Digimon Adventure : Our War Game ! and — between 20 years ago and now , I mean the net has evolved in many way . If you look at my history , my filmography , about 10 years ago I made Summer Wars , so , this 10 - twelvemonth span is a undecomposed clock time to explore how the internet and this engineering is shifting in relation to us as human race and as a specie , and to revisit that kinship and how we interface with the internet and with each other through it . So , perhaps every 10 years , I feel there ’s a monumental enough work shift hitting .
io9 : I ’m glad you mentioned Summer Wars — that film research our relationship to alien online , whereas coming into Belle , when Suzu enters U as Belle , we get to see the very visceral public reaction to her presence and she becomes a viral hit . How do you think the world ’s relationship to the internet has change since Summer Wars , and how we treat each other online ?

Hosoda : unquestionably , there ’s a massive shift in our relationship to the internet and internet activity . If you rewind the clock back to Summer Wars , I felt that there was a exonerated line , or eminence , that where we exist right now is reality and what the internet is , is a instrument of convenience in many ways . And that product line was very absolved . Fast - forward to today and Belle , and I think there ’s definitely this thought of two realities . The net is no longer a putz to achieve certain tasks , it ’s become a projection of our gild in many ways . And for that cause , I think a flock of mental object creators or filmmakers depict this cyberspace world as this dystopian guild and this thing that strips us of our humanity because its presence has grown so much in our daily lives . But , take this approximation of there being multiple realities , I think there are also multiple societies or face humans decide to show within reality . So the current reality we engross and exist physically , we have one face or facet of ourselves , but on the internet , we project a much different range of a function . I think we can link up to this . But I ’d argue all of these are what completes that soul , and both of those are real in many style . So , Suzu and Belle may finger like glacial opposites of the spectrum — and they ’re very different — but the same . I retrieve this is something we can all relate to if we look at how people perceive us and what we seek to project , etc . etc .
io9 : The grapheme design for Belle was quite interesting , as you and Studio Chizu collaborate with remote creative person , like Disney ’s Jin Kim . What made you try a collaborative process out here ?
Hosoda : I would say the pandemic has played quite a big role in this — and the lockdown begin step up right at the time we were going into product . We really had to transmute our pipeline to adapt to these young work on surround . On the one hand , while it put a strain on our output pipelines , I think it open up some possibility and door with international collaborations — and while everyone has to stay at home to work on some matter , we can use the internet , which is , of course of instruction , a vainglorious paper in Belle — to actually help the product of the picture itself . Even for me , personally , I believe it was really an optic - opening experience in many ways , so … just being able-bodied to find talent from across the globe and really integrate that into whatever it is we ’re work on .
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io9 : Belle arrive in America with a renew timeliness , as the technical school worldly concern bet towards concepts like the metaverse , as well as NFTs and cryptocurrencies . As a creative , how do you find about the current direction these technologies are trending toward ?
Hosoda : The world is drop dead to continue to modify , disregarding , and engineering science is croak to flirt a large broker in that . Instead of looking at it through this very dystopian lens , I sample to depend at it more objective — and even affirmative . I bonk there ’s a lot of conversation surrounding NFTs , both good and bad . seek to look at everything holistically , I cerebrate there ’s certainly some kind of time value in assigning value to digital assets — and with the charge per unit at how people produce these , there is a time value depute . I think normalizing that is going to be a liberal part of this next contemporaries . Even the metaverse that you mention , masses utter about it being another repeat of Second Life , but the fact that it is being develop means there ’s a sealed academic degree of demand for these religious service . So , if there ’s a fashion that could be balanced with the more commercial-grade facet and draw this as a avail — if we could resolve that — perhaps everything can coexist in some sort of way .
Belle hits U.S. theaters fromthis Friday , January 14 , in both subtitled and dubbed formats .

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